Talks to Watch
AllGame programming & enginesGame history & retro gamingGaming culture & analysisGame designSpeedrunning, glitches & game hackingIndie game developmentChess, board games & puzzlesGames (other)

Game design

Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.