“I highly recommend Mark Brown's video”
Video essay on how Nintendo puts play first.
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I highly recommend Mark Brown's video "Nintendo: Putting Play First, this video (and his other essays on Nintendo)

997K views · Nov 11, 2016 · 12:02 · 3 HN recommenders · 4 mentions · discussed 2017–2025
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Why Hacker News points people here: HN recommends it as a concise video essay on why Nintendo games feel good and how the company iterates.
“I highly recommend Mark Brown's video”HN comment, 2018
“I highly recommend Mark Brown's video”
Video essay on how Nintendo puts play first.
I highly recommend Mark Brown's video "Nintendo: Putting Play First, this video (and his other essays on Nintendo)
“One of my favorite video essay's on this is”
Nintendo picks a mechanic, makes it fun, then iterates.
One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea. It's how they can keep putting out essentially the same games but are completely different. 1. this video
“I subscribe to Mark Brown's Game Maker's Toolkit on Game Design and Game progression”
Game Maker's Toolkit on game design and progression.
Quick suggestions on usability, maybe start off the game with players on a slower speed so they get used to moving around first and then gradually speed up by accomplishing actions that you want them to do in a training sort of manner so that players start learning and don't get confused. Side note: I subscribe to Mark Brown's Game Maker's Toolkit on Game Design and Game progression, here is an example: this video I think it would definitely help
“does a good job explaining how Nintendo focuses on play first.”
Explains how Nintendo focuses on play first.
There's a Game Maker's Toolkit video [1] that does a good job explaining how Nintendo focuses on play first. "That's how we make games at Nintendo, though: we get the fundamentals solid first, then do as much with that core concept as our time and ambition will allow" - Shigeru Miyamoto 1. this video