Talks to Watch

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

106K views · May 14, 2011 · 44:59 · 1 HN recommender · 4 mentions · discussed 2011–2018

Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.

Why Hacker News points people here: HN cites it as the original showing of ForPlay (later PlayN), the cross-platform Java game library.

“It was originally shown off as ForPlay at Google I/O '11.”HN comment, 2012

What Hacker News said 4

RecommendstiltJun 2011

“I recently watched the ForPlay speech at Google I/O and it sounded promising”

ForPlay library for games compiling to Java, HTML5, Android and Flash

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I'm no developer but I recently watched the ForPlay speech at Google I/O and it sounded promising: link ForPlay is a cross-platform game abstraction library for writing games that compile to: Desktop Java HTML5 Browsers Android Flash this video

in “Ask HN: Cross platform game development?” · view on HN
Cites itcromwellianMar 2012

Longer Google I/O presentation on the multiplatform game library

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Another option, if you're a Java programmer and want to reuse existing Java libraries you've written: link which is the library initially developed to port Angry Birds to HTML5 (although it's true purpose was to allow Web and Android simultaneous development) This is a multiplatform API for 2D games. It runs as native Dalvik code on Android with a GL backend. On the Web, it runs as JS using GWT for compilation, and either a Canvas or a WebGL backend. For flash, it uses the link addon for the GWT compiler to produce SWFs. For iOS, it uses iKVM to run Java bytecode on Monotouch. I believe the same code can also run on the XBox and perhaps Windows phone. Box2D is builtin. See link for this video for a longer presentation I did at Google I/O.

in “HaXe - Code Once. Deploy Everywhere.” · view on HN
Cites itshawndrapeMar 2012

“It was originally shown off as ForPlay at Google I/O '11.”

Original ForPlay showing at Google I/O 2011, later renamed PlayN

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It was originally shown off as ForPlay at Google I/O '11. Here is a video of the talk: this video I'm really glad they changed the framework name too =D

in “Google's New Cross Platform Gaming Library PlayN” · view on HN
Cites itcromwellianOct 2018

“PlayN, a cross-platform (Web, Android, iOS, Flash) library I worked on in 20% time”

Commenter's own work on PlayN cross-platform library

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Well, I came to Google via an acquisition in 2010, I worked for years on the GWT (Google Web Toolkit) compiler, and related web compilation tooling. Then I switched to the Apps team (Inbox and Gmail) for a few years. Now I work in Research and Machine Intelligence. I'm not on the Chrome audio team, but I have had experience with Chrome Audio, as I implemented an OpenAL layer for GwtQuake and the web version of Angry Birds for Chrome using it. See this video for example PlayN, a cross-platform (Web, Android, iOS, Flash) library I worked on in 20% time, and link which details some early experiments with image processing, and the porting of Quake to Chrome in 2010.

in “Google Exposed User Data, Feared Repercussions of Disclosing to Public” · view on HN