Talks to Watch

Jonathan Blow on scripting languages

186K views · Jun 2, 2019 · 9:30 · 1 HN recommender · 4 mentions · discussed 2020–2022

A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.

Why Hacker News points people here: Cited in threads about Lua, embedded scripting, and game engines as a concise argument that scripting languages are redundant.

“Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.”HN comment, 2022

What Hacker News said 4

Recommendspipeline_peakOct 2022

“Jonathan Blow has a great explanation of this”

Blow explains why embeddable interpreters are redundant.

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Lua doesn’t really solve anything fundamental. It’s popular because it’s small and easy to embed. But embeddable interpreters, while fun pet projects, they’re redundant and trivial. Jonathan Blow has a great explanation of this this video Write reusable libraries first, let people embed them into whatever scripting language/GUI app they want. Scripting languages, Linux distros, it’s all Pokémon cards.

in “Lua, a Misunderstood Language (2021)” · view on HN
Recommendspipeline_peakDec 2022

“Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.”

Talk on redundancy of scripting languages in game engines.

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There’s nothing about this that screams “this language needs to be created”. Call me a pessimist, but I’ve seen So many toy languages on HN. My advice is, if you don’t have any original ideas and want users, your best bet is to implement a subset of JS, that’s the route I’m taking. Jonathan Blow has a great talk on the redundancy of scripting languages in game engines. this video

in “Scripting-language inspired by JavaScript and GLSL” · view on HN
Cites itpengaruAug 2020

Blow questions whether games need scripting languages.

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> I can guarantee you that a game will need a scripting language. Better get that done already. Is that really so certain? this video

in “Parsing S-expressions in C (2019)” · view on HN
Cites itveidelisMay 2021

Blow argues against game engines needing scripting.

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"Gaming engines are scriptable for a reason" - I'm sure I've heard the opposite opinion from respectable sources at least 2 times. Here's Jonathan Blow this video I agree with the rest wholeheartedly.

in “Modern Javascript: Everything you missed over the last 10 years (2020)” · view on HN