Talks to Watch

Classic Game Postmortem: Sid Meier's Civilization

226K views · Jun 7, 2017 · 1:02:15 · 4 HN recommenders · 5 mentions · discussed 2017–2021

A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.

Why Hacker News points people here: HN recommends it as a great account of how Civilization was made and as a source on perceived fairness in game design.

“Check out this great GDC talk by Sid and Bruce on the history of the development of the game.”HN comment, 2021

What Hacker News said 5

Strongly recommendssimonhOct 2020

“Highly recommended.”

GDC talk on developing the original Civilization

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Ordered. Funnily enough I recently came across this GDC presentation by Sid and Bruce Shelley on the development of the original Civilization[0]. Highly recommended. The influence of Empire as one of the inspirations of the game was obvious to anyone familiar with it. If you're interested there's an excellent updated implementation of Empire on the App Store[1]. I'd love to be able to get a version of Civ 2 on mobile. It's still by far my favourite iteration of Civ. Or Pirates! [0] this video [1] link

Strongly recommendssimonhSep 2021

“Check out this great GDC talk by Sid and Bruce on the history of the development of the game.”

History of Civilization's development from Sid Meier and Bruce Shelley

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Check out this great GDC talk by Sid and Bruce on the history of the development of the game. this video They mention Empire as an influence, and there's a really nice modern implementation of Empire available for Windows and iOS. link link

in “Sid Meier and the meaning of ‘Civilization’” · view on HN
RecommendseriknstrJul 2017

“The talk is only an hour long and worth watching.”

Sid Meier on fairness versus perceived fairness in games

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> I made a chatbot that rolled dice, and it was constantly criticized for being "broken" because four 3's would come up in a row. > These accusations would come up even though they (all being computer science majors) know it's possible (although unlikely) for these events to happen. They just don't trust the black box. This reminds me of a talk [1] given at Game Developer's Conference (GDC) about the game Civilization, in which the Sid Meyer -- creator of said game -- spent a bit of the time talking about the difference between fairness and perceived fairness. The talk is only an hour long and worth watching. [1]: this video

in “Show HN: A Set of Dice That Follows the Gambler's Fallacy” · view on HN
RecommendscpetersoMar 2018

“Here are videos of two GDC 2017 talks about Civilization that I enjoyed”

GDC postmortem with Civilization creators Sid Meier and Bruce Shelley

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Here are videos of two GDC 2017 talks about Civilization that I enjoyed: Classic Game Postmortem: Sid Meier's Civilization (with Civilization creators Sid Meier and Bruce Shelley): this video Absolutely No Pressure: Continuing a Successful Game Series with Civilization VI (with Civilization VI lead designer Ed Beach): link

in “The Game of Everything, Part 1: Making Civilization” · view on HN
RecommendscodetrotterMar 2019

“You might enjoy these videos as well”

Further talk on Civilization design and luck

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> The anecdote about Sid Meier hard-coding a guaranteed "win on the third attempt" for a battle with a 1/3 victory probability was very interesting. You might enjoy these videos as well: this video link

in “How Designers Engineer Luck Into Video Games (2017)” · view on HN