Talks to Watch

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

184K views · Jun 25, 2019 · 1:00:27 · 3 HN recommenders · 6 mentions · discussed 2020–2026

In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.

Why Hacker News points people here: HN commenters recommend it as a hilarious account of mass-produced app store shovelware and cite it in threads on spam and low-quality content.

“They procedurally generated 1,500+ different iterations on top of the same Unity-based slots shovelware using noun/adjective pairs.”HN comment, 2021

What Hacker News said 6

Strongly recommendscyber_kinetistJul 2022

“That talk was hilarious”

Hilarious story of an AI-generated slot machine game empire earning from ads.

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There was a GDC talk telling a a story where two bored indie game devs made an AI that churns out throwaway low-quality slot machine games as a joke, but actually earned much more money they they’ve expected (thousands of dollars per day). They jokingly told that the reason for high CPU numbers was their “anti-retention” model, where people get so bored by their game that they would literally click ads to escape into another game! That talk was hilarious, here’s the link: this video

in “Unity merges with IronSource” · view on HN
RecommendsjordanwallworkSep 2020

“Reminds me of this brilliant GDC Talk - 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality”

GDC talk on mass-producing low-quality slot machine apps.

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Reminds me of this brilliant GDC Talk - 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality this video

in “Google requiring Android apps on Play store to use its billing system next year” · view on HN
RecommendschaoraceJan 2021

“They procedurally generated 1,500+ different iterations on top of the same Unity-based slots shovelware using noun/adjective pairs.”

Funny GDC talk on procedurally generated slots shovelware and its success.

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If you think that's bad, check out this GDC Talk: this video They procedurally generated 1,500+ different iterations on top of the same Unity-based slots shovelware using noun/adjective pairs. The general success they enjoyed is as sad as it is hilarious . For the record, the most enticing descriptor categories were: "3D", "Luxury", "Casino/Gambling", and "Sexy".

in “A bit on scaling chess.com's database” · view on HN
Cites itBbzzbBFeb 2022

A fun talk about low-quality apps in grey-area territory.

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Sorry I was just being snarky with the trash app mentioned, I could've done without it I just had a talk [0, fun one] in the back of my head when writing. There must indeed be hundreds (dozens?) of companies which fall in a grey area that Apple wouldn't be inclined to ban straight up at first offense. 0: this video

in “Study: Effectiveness of Apple's app tracking transparency” · view on HN
Cites itXCSmeMay 2022

“The mobile app stores are also filled with crap[0]”

Example of app store spam and low-quality content.

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If the internet is dead, is there anything left that's "alive"? The mobile app stores are also filled with crap[0] and it seems that the ratio of spam content vs real content is getting close to infinity. [0]: this video - 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

in “Almost all searches on my independent search engine are now from SEO spam bots” · view on HN
Cites itrefactor_masterFeb 2026

“a talk about leaning into the garbage flow”

Talk on leaning into mass-produced garbage content.

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Here’s a talk about leaning into the garbage flow. And that was a decade ago. this video I can’t imagine the number being economically meaningful now.

in “Stop Thinking of AI as a Coworker. It's an Exoskeleton” · view on HN