Talks to Watch

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views · Aug 17, 2015 · 7:08 · 4 HN recommenders · 5 mentions · discussed 2015–2019

The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.

Why Hacker News points people here: Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.

“The 8-Bit Guy has some great videos about how graphics worked on the older systems”HN comment, 2015

What Hacker News said 5

RecommendscorysamaDec 2015

“You would like this”

Explains how oldschool Commodore and Nintendo graphics worked

Full comment

You would like this: "How 'oldschool' graphics worked Part 1 - Commodore and Nintendo" this video

in “Where do all the bytes come from?” · view on HN
RecommendsOSButlerDec 2015

“The 8-Bit Guy has some great videos about how graphics worked on the older systems”

Great videos on how graphics worked on older systems

Full comment

The 8-Bit Guy has some great videos about how graphics worked on the older systems (including C=64): this video

in “Description of classic and modern C64 graphic modes” · view on HN
RecommendsvaltismMar 2019

“the excelent series "How oldschool graphics worked”

Series covering the same oldschool graphics techniques

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I believe that this is the same techniques that were covered in the excelent series "How oldschool graphics worked"[1] [1] this video

in “Oldschool planar graphics and why they were a good idea” · view on HN
RecommendsdannypghSep 2019

“This is a nice companion to which deals with more technical details of the implementation of NES and C64 graphics.”

Technical details of NES and C64 graphics implementation

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This is a nice companion to this video which deals with more technical details of the implementation of NES and C64 graphics. This document reads like requirements to that video's design.

in “Tutorial series for simulating NES Graphics (2018)” · view on HN
Cites itjimmiesJun 2018

“Here is an animation that isn't mine and I think it's really well done to explain a hard idea”

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Yeah, this illustration is what can be done in PPT in 5 minutes to explain how adding more layers/data can filter noise from signal, when I don't think it will take 5 minutes for me to write a LaTEX code that does the same. That's not counting Powerpoint does allow me to draw lines and stuff easily on a canvas. If I want to do it in LaTEX, I probably will need to draw that diagram on a separate program and import it back. link Sorry, the slide is clipped for some reason, but that's because I don't know how to configure OBS. It's not the best illustration ever, but you probably get the idea. Here is an animation that isn't mine and I think it's really well done to explain a hard idea (not necessarily in PPT): this video

in “Not Only Is the Mac Mini Outdated, It's No Longer Mini” · view on HN