Talks to Watch

The Making of: ROM City Rampage (Retro City Rampage)

399K views · Feb 27, 2013 · 10:45 · 4 HN recommenders · 8 mentions · discussed 2014–2022

Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.

Why Hacker News points people here: Recommended as a fascinating look at fitting a modern game into NES constraints.

“There's also a fascinating video of him getting the core of the game to run on NES spec constraints”HN comment, 2017

What Hacker News said 8

Strongly recommendsanon9001Sep 2019

“Here's a great talk about that process”

Talk about making a real NES ROM of Retro City Rampage

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If you like this, you should also check out the work around Retro City Rampage. RCR is a GTA1 clone for multiple platforms from a few years back, but the developer also made a real NES ROM of it. Here's a great talk about that process: this video (I'm not related to the project, but it's one of the few games I've 100% completed because it was just so good)

in “Technical Breakdown of a new NES game written in Lisp” · view on HN
RecommendsbluedinoMar 2014

“There's a great video on Youtube about converting ROM city Rampage over to run on the NES”

How Retro City Rampage was converted to run on NES

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It's hard not to look back at the past with rose-colored glasses, but in the case of the NES, there were so many low-quality games out there that it's easy to remember how bad some of them were even back then. I know I wasn't the only kid who would shell out $2 or $3 and rent a game for the weekend, only to find out that the game was flat-out terrible. Sure, there were a lot of good games back then that are still fun to play now (Super Mario Brothers, Contra, etc), but going back and playing a random game in an emulator really drives home the fact of how big of a bomb most of the games were. That said, who hasn't been interested in how NES games worked or how they were programmed? There's a great video on Youtube about converting ROM city Rampage over to run on the NES this video

in “People Making New Games for Atari, Super Nintendo, and Virtual Boy” · view on HN
RecommendscorysamaDec 2014

“Here's a fun video on how a modern 8-bit style game was ported to actually run on an NES.”

Fun video on porting a modern 8-bit style game to NES

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Here's a fun video on how a modern 8-bit style game was ported to actually run on an NES. this video You would probably enjoy the book Racing the Beam link For a collection of (mostly consumer-oriented) behind-the-scenes material, check out link Or, if you want to get really technical link

in “Post mortem of my one game a month” · view on HN
RecommendsbroahmedFeb 2017

“There's also a fascinating video of him getting the core of the game to run on NES spec constraints”

Shows fitting a game core into NES hardware constraints

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There's also a fascinating video of him getting the core of the game to run on NES spec constraints (think 8-bit CPU, 10KB of RAM): this video (~11 mins) It offers insight into how old-school game developers worked within the limitations of the hardware they designed for.

in “From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to MS-DOS [video]” · view on HN
Cites itScaevolusNov 2014

“Here's one dev's experiences making a GTA-like game for the NES, using his own high level assembler”

Dev's experience making a GTA-like NES game with a high-level assembler

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High-level assemblers can greatly reduce the tedium of programming for older systems. Just a small amount of structure -- loops, conditionals, symbolic definitions -- improves assembly immensely. Here's one dev's experiences making a GTA-like game for the NES, using his own high level assembler: this video Here's one for CHIP8: link

in “Fun with Lisp: Programming the NES (2012)” · view on HN
Cites itZenoArrowMay 2016

“this video covers ROM City Rampage, which is the NES prototype of Retro City Rampage”

Covers the NES prototype of Retro City Rampage

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In a similar vein, this video covers ROM City Rampage, which is the NES prototype of Retro City Rampage: this video

Cites itScaevolusSep 2018

“the author also developed a High Level Assembler so you he could write structured code more directly”

Retro City Rampage NES port and its high-level assembler

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Retro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could write structured code more directly: this video

in “How we fit an NES game into 40 Kilobytes [video]” · view on HN
Cites itdividuumApr 2022

“Here's a video going through the process”

Process of demaking Retro City Rampage for NES

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The closest to a real and official demake by a company itself is probably ROM City Rampage, a version of Retro City Rampage for the NES. Here's a video going through the process: this video

in “Euro Truck Simulator 2: ZX Spectrum Edition” · view on HN