minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Why Hacker News points people here: HN people recommend it as the best overview of how 3D on the GBA progressed over the console's life, usually in threads about GBA ports and homebrew 3D engines.
“For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history”HN comment, 2022
“For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history”
Overview of 3D graphics progress on the GBA
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For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history: this video
Cites itwarning26Jan 2022
“Some others are showcased here”
Showcase of commercial 3D GBA games
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> as far as i know, beyond anything on the gba ever There were actually a few commercial 3d rendered GBA games! They weren't very common, but perhaps the most graphically impressive was Asterix & Obelix XXL, a 3D platformer: link Some others are showcased here: this video
Cites itphireApr 2023
“History/showcase of various 3d GBA games”
History and showcase of 3D GBA games
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Beyond the tech demos There are dozens published 3D games. The most impressive is the GBA port of Driv3r. More or less stripped down Grand Theft Auto 3 style sandbox game, squashed down onto the GBA. Driv3r Video: link History/showcase of various 3d GBA games: this video