Talks to Watch

CGA Graphics - Not as bad as you thought!

2.4M views · Mar 26, 2016 · 11:27 · 6 HN recommenders · 10 mentions · discussed 2016–2024

The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.

Why Hacker News points people here: HN recommends it for showing how old developers exploited the smeary nature of composite signals and what CGA really looked like on period hardware.

“The 8-Bit guy did a great piece on CGA that goes into detail about how old developers abused the fuzzy smeary nature of composite signals”HN comment, 2020

What Hacker News said 10

Strongly recommendsdjsumdogMar 2017

“the 8-bit guy does a GREAT video on this”

Shows artifacting that produces extra colours

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If you want to see how this type of colour magic works in video form, the 8-bit guy does a GREAT video on this: this video He shows all the interesting artifacting that makes these extra colours possible.

in “Secret colours of the Commodore 64” · view on HN
Recommendsqwertyuiop924Sep 2016

“this video has some more information on the phenomenon”

Explains CGA composite color artifacting

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That's a thing more relevant on PC: this video has some more information on the phenomenon (I think) you're talking about: this video

in “A Pixel Artist Renounces Pixel Art (2015)” · view on HN
RecommendsgeckoJan 2020

“has a great overview of what was possible”

Overview of what CGA could do on composite

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CGA colors were designed for display on composite; the issue is most people were using digital cables, which had the garish colors. this video has a great overview of what was possible.

in “The Polygons of Another World: IBM PC” · view on HN
RecommendsjandreseMar 2020

“The 8-Bit guy did a great piece on CGA that goes into detail about how old developers abused the fuzzy smeary nature of composite signals”

How developers exploited composite signals for better graphics

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The 8-Bit guy did a great piece on CGA that goes into detail about how old developers abused the fuzzy smeary nature of composite signals to output somewhat decent graphics. The tricks however didn't work when people upgraded to proper monitors and as a result a lot of CGA games look much worse today than they did on the intended equipment of the day. this video

in “Why do color TVs make black and white snow?” · view on HN
RecommendslaumarsMar 2021

“The following YouTube video does a good job describing what CGA was really like back in the day”

What CGA really looked like on period hardware

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Bare in mind the displays of the time would have blended the pixels. Likewise those who complain that CGA is “only 4 awful colours” have clearly never used a proper CGA system the way it was originally intended. The following YouTube video does a good job describing what CGA was really like back in the day: this video

in “Indiana Jones and the Last Crusade EGA/VGA Comparison” · view on HN
RecommendsnzachNov 2021

“I'm leaving some random links to great channels that produce this kind of content”

CGA video among recommended retro computing content

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Your comment got me thinking: "Wouldn't be nice if existed an 'awesome list' for this kind of content?" After a brief google search the best I could find is this [0] and it seems to be abandoned. Does anyone know a better source for this type of content? I'm leaving some random links to great channels that produce this kind of content: - CGA Graphics - Not as bad as you thought! [1] - DVD-RAM: The Disc that Behaved like a Flash Drive [2] - The Story of Super Mario Bros. 3 | Gaming Historian [3] [0] - link [1] - this video [2] - link [3] - link

in “Trackers: The Sound of 16-Bit [video]” · view on HN
Cites itEkarosJun 2023

“You can make funny tricks when passing image as composite.”

Composite tricks yielding extra colours

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this video You can make funny tricks when passing image as composite. Where with those you can produce other colours. And state of computers were quite limited and primitive then. On other hand for business use, those are still acceptable, everything was text anyway.

in “A new line drawing method for the cycle savvy” · view on HN
Cites itjohannes1234321Oct 2023

“This video demonstrates the difference”

Demonstrates composite versus RGBI difference

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One thing about CGA is that it was meant to be output via composite video instead of VGA-style RGBI. This video demonstrates the difference: this video

in “The IBM 5153's True CGA Palette and Color Output” · view on HN
Cites itlomaseAug 2024

“Developers did definitly took advantages of everything they could to show more colors on the screen”

CGA was not meant to look as seen on RGB monitors

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Did you ever played a ms-dos game in CGA mode? It was not suposed to look like that! this video Developers did definitly took advantages of everything they could to show more colors on the screen, remember all those demos?

in “The effect of CRTs on pixel art” · view on HN
Cites itactionfromafarAug 2024

“Even PCs had games for composite video”

PC games made for composite video

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PC monitors with RGB were a different ballgame, at least at that low resolution there was no distortion or bluriness as you say. Even PCs had games for composite video: this video TVs though, especially on RF, were pretty darn blurry.

in “The effect of CRTs on pixel art” · view on HN