Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Why Hacker News points people here: Shown as a historic example of fractal terrain rendering in games, in threads about voxel and terrain rendering.
“Also interesting (historically) is 'Rescue on Fractalus'.”HN comment, 2011
“Also interesting (historically) is 'Rescue on Fractalus'.”
Rescue on Fractalus uses fractals to draw mountains.
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I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time: link Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries: link ! Edit: videos of both games: linkthis video
Cites itkeithnzApr 2021
Gameplay of Rescue on Fractalus for graphics comparison.
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one of my favourite vector games on my Atari 800XL was Mercenary. It was this open world type game, felt amazing at the time. link it wasn't that graphics was the best (compared to something like rescuse on fractalus this video ), it was just a big vector world with quite a lot of places to explore.
Cites itkarmakazeJan 2025
“(landing on planet is at 1:00)”
Gameplay of Rescue on Fractalus procedural terrain.
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I remember Commanche and how it reminded me of being wowed by "Rescue on Fractalus"[0] (aka Behind Jaggi Lines pre-release) procedural generation on the 8-bit Atari. [0] this video (landing on planet is at 1:00)