“My favourite example of digital archaeology from recent years”
Saving Prince of Persia floppies
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My favourite example of digital archaeology from recent years is link - saving the Prince of Persia floppies. this video

25K views · Sep 30, 2012 · 52:47 · 3 HN recommenders · 8 mentions · discussed 2014–2026
Jason Scott's DerbyCon 2012 talk on rescuing the Prince of Persia source code from old floppy disks, working with the game's author Jordan Mechner. It is a story of digital archaeology and recovering data from ancient media.
Why Hacker News points people here: Repeatedly recommended as a favorite tech talk and a great example of digital preservation work.
“My favourite example of digital archaeology from recent years”HN comment, 2014
“My favourite example of digital archaeology from recent years”
Saving Prince of Persia floppies
My favourite example of digital archaeology from recent years is link - saving the Prince of Persia floppies. this video
“I personally recommend his talks on the Prince of Persia[0]”
Jason Scott talk on Prince of Persia
If you've not seen any of Jason Scott's other work, I personally recommend his talks on the Prince of Persia[0], Mario 64[1], and crackers fighting crackers via crack screens[2]. [3] This one is just funny. [0] this video [1] link [2] link [3] link
“If you have some time to spare, watch”
Difficulty of rescuing Prince of Persia from disks
I missed that distinction when I posted the link. I'm sure they had difficulty rescuing Price of Persia. If you have some time to spare, watch this video (or read link and the many other sources)
“Rescuing Prince of Persia from the Sands of Time”
Talk on rescuing Prince of Persia source
Your second link reminded me of link (which definitely builds on some of Matt's work). link - C++17 for the Commodore 64. Probable language warnings for my other suggestions: * Rescuing Prince of Persia from the Sands of Time this video (was this talk ever given elsewhere?) * And You Shall Know Me By My Trail of Documentation - link * The History and Evolution of Computer Viruses - link
“Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks”
How original source code was recovered from dusty disks
Was going to say the same thing. It's a very nice trip down memory lane. Also, Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks this video
“see the work done by Jason Scott of archive.org with the author of Prince of Persia to track down the source”
Archive.org worked with the author to recover source
Presumably they have copyright permissions. For example, see the work done by Jason Scott of archive.org with the author of Prince of Persia to track down the source, at this video . But it's archive.org and they push the edge; in part because we don't know where that edge is.
“How it was saved”
Explains how the game's source was saved
How it was saved: this video I'm sure there was an article about it on ascii.textfiles.com but I can't find it.
“Jason Scott (the famous digital archivist) had a nice talk on recovering the original source code”
Challenges of recovering source code from ancient disks
I haven't looked recently but I did search a while ago for a 5.25" USB floppy drive but never found any. Several 3.5" though. Also, I haven't done any specific climate control for the books or the disks. The notebooks are still readable and I can even tell the difference in the parts I wrote with a ball pen and a fountain pen. Many of the disks are damaged with fungal growth on the magnetic medium and I doubt I'd be able to read them even with a drive. It's quite challenging to read off an old disk. Jason Scott (the famous digital archivist) had a nice talk on recovering the original source code for Jordan Mechner's Prince of Persia from ancient disks that mentions some of the challenges. this video