Talks to Watch

The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND

619K views · May 4, 2019 · 1:04:15 · 4 HN recommenders · 5 mentions · discussed 2019–2020

A one-hour documentary on XBAND, the 1994 modem network for the Super Nintendo and Sega Genesis. It covers matchmaking, chat, email, leaderboards and how games were patched at runtime to cope with lag.

Why Hacker News points people here: HN recommends it as a fascinating engineering story of early console online play, including a working demo.

“Well worth watching.”HN comment, 2019

What Hacker News said 5

Strongly recommendsicelancerJun 2019

“Well worth watching.”

One-hour documentary on XBAND's development

Full comment

It was. Very much so. I have a lot of fond memories of playing Kirby's Avalanche and Killer Instinct on the SNES over the phone lines. I could not fathom why more people didn't flock to the XBAND. It represented everything I ever wanted as a kid gamer. They had the right idea. Way before its time unfortunately, and shockingly. I still don't really understand why it didn't take off. Luckily, just last month (May 2019) there was a one hour documentary on it that covered a lot of the development of the unit. Well worth watching. this video

in “Vintage video game cartridges with built-in modems” · view on HN
RecommendsmarkchristianJun 2019

“You can see a demo of it in the excellent Wrestling With Gaming documentary on XBAND”

Documentary shows a working XBAND implementation demo

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Amazingly enough, link has a working implementation of XBAND. You can see a demo of it in the excellent Wrestling With Gaming documentary on XBAND: this video

in “Vintage video game cartridges with built-in modems” · view on HN
RecommendsKaze404Apr 2020

“I recommend this (1) documentary on XBAND”

Fascinating engineering story of SNES online service

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If this is interesting to you, I recommend this (1) documentary on XBAND, a peripheral used to access an Xbox Live-like service for the Super Nintendo. It's a fascinating piece of engineering for the time. (1) - this video

in “How SNES emulators got a few pixels from complete perfection” · view on HN
RecommendsdimatorJul 2020

“There's an excellent retrospective on YouTube about the xband and how it was built.”

XBAND retrospective, including runtime patching of games for lag

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There's an excellent retrospective on YouTube about the xband and how it was built. It was a product ahead of its time. For example, the way they got games that weren't built for laggy multiplayer to work was unbelievable: they recognized the cartridge and patched the code. Yes, that means every game that worked was a result of a custom built patching of that game's code at run time! this video

in “A Closer Look at the Super NES Doom Source Code Release [video]” · view on HN
Cites itMaxiousJun 2019

“players started forming clans with clan tags using the player chat”

XBAND documentary detail on clans and player chat

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The video documentary on XBAND mentions that players started forming clans with clan tags using the player chat this video

in “Vintage video game cartridges with built-in modems” · view on HN