Talks to Watch

Enemies – real-time cinematic teaser | Unity

1.9M views · Mar 21, 2022 · 2:01 · 0 HN recommenders · 3 mentions · discussed 2022

Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.

Why Hacker News points people here: Cited as an impressive example of real-time digital humans, especially the facial and mouth animation.

“The mouth movement[0] sold it for me.”HN comment, 2022

What Hacker News said 3

Cites itdaenzMar 2022

“The mouth movement[0] sold it for me.”

Realistic mouth animation in real-time digital human demo.

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The mouth movement[0] sold it for me. Mouths are incredibly hard to do in CG, because you have to have realistic interactions between lips, teeth, and tongue. Not sure how they scanned this so well (maybe it was hand animated?) but it looks excellent. 0. this video

in “Hyper-realistic digital humans in Unity” · view on HN
Cites itf0e4c2f7Apr 2022

“Recently Unity released a video with quite impressive facial animations.”

Unity demo with impressive facial animation.

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Recently Unity released a video with quite impressive facial animations. Unlike unreal, this version is not yet ready to actually try yourself yet unfortunately. this video

in “Unreal Engine 5 is now available” · view on HN
Cites itricardobeatJun 2022

“the saliva 'sticking' to the corners of the mouth”

Highly detailed face rendering with huge data requirements.

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I had the same reaction (note: I actually got things mixed up, the one in question is the Unity "Enemies" demo [1], not Unreal), but if you consider the amount of detail - the saliva 'sticking' to the corners of the mouth, the 40+ muscles of the face, lips, eyelids, the iris, etc - it makes sense that it would be a ton of data. IIRC they are working on some kind of ML-powered compression so that this becomes actually possible to ship (the demo is not available to download, presumably it's too big and would barely run on a 3090TI). [1] this video

in “Realistic one-shot mesh-based head avatars” · view on HN