The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Why Hacker News points people here: Recommended as a good first-steps shader tutorial that also teaches broad graphics knowledge.
“I liked this tutorial series as a "first steps" by Freya Holmér”HN comment, 2022
“this is a good tutorial but also lots of good info about graphics in general”
Good tutorial with broad graphics information.
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link and a good sandbox is link and you should consider unity too, this is a good tutorial but also lots of good info about graphics in general: this video
RecommendshonkycatFeb 2022
“I liked this tutorial series as a "first steps" by Freya Holmér”
First-steps shader tutorial series.
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For procedural animation: I have yet to find the path to learning this skill. It is very opaque, and I think you just need to attack it with your brain and learn it. For shader and graphics programming: I liked this tutorial series as a "first steps" by Freya Holmér: this video Here is another list: link The Book of Shaders is a popular suggestion, but it appears to be abandoned: link For general Unreal? Tom Looman's $300 Unreal C++ class, available on his website. It is pricey but really excellent. I also discovered this AWESOME list of learning paths for all gamedev concepts: link
RecommendsFjordWardenApr 2025
“Freya[2] also has a good number of videos on it.”
Freya has many videos on shaders.
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I've always enjoyed watching The Art of Code[1], Freya[2] also has a good number of videos on it. But that is just vertex shaders for things like Shadertoys. There is much more to computer graphics or GPGPU than this though, Im still learning about that myself X). [1] link [2] this video