Talks to Watch

Brigade 3 real-time path tracing

89K views · Oct 23, 2013 · 6:52 · 1 HN recommender · 4 mentions · discussed 2014–2019

A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.

Why Hacker News points people here: Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.

What Hacker News said 4

RecommendsilakshFeb 2014

“I wish nvidia or ATI would hire him.”

Near real-time GPU path tracing demo.

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Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. this video

Cites itilakshFeb 2014

“I believe that real time ray tracing is going to be a thing within a few years”

Example of real-time ray tracing expected within a few years.

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Cites itmentosApr 2014

“Apparently requires 2 Titan's to render.”

Real-time path tracing demo needing two Titan GPUs.

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this video Apparently requires 2 Titan's to render. I wonder what you'd be able to pull off if money was no object

in “Pyro from Team Fortress 2 raytraced in your browser” · view on HN
Cites itGeeeJan 2019

“Take a look at this video from 2013”

Earlier real-time path tracing demo with more detailed geometry.

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It could look way better with more detailed geometry and proper materials. Most of those textures have baked-in lightning and lack normal maps and proper materials, which take away a lot of the effect. Take a look at this video from 2013: this video

in “Q2VKPT: Fully path traced Quake 2” · view on HN