Talks to Watch

Brigade 3.0 preview - Real-time path tracing

439K views · Mar 28, 2014 · 2:13 · 1 HN recommender · 6 mentions · discussed 2014–2018

A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.

Why Hacker News points people here: HN cites it as the example of real-time GPU path tracing, noting its noise problem.

“I think path tracing is even more impressive. For example this Brigade 3.0 demo”HN comment, 2014

What Hacker News said 6

RecommendshuuuAug 2014

“I think path tracing is even more impressive. For example this Brigade 3.0 demo”

Impressive real-time photorealism.

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What UE4 can do is very impressive. But when it comes to real time photo realism I think path tracing is even more impressive. For example this Brigade 3.0 demo: this video

in “Next-Gen Lighting Is Pushing the Limits of Realism” · view on HN
Cites itGeeeApr 2014

“Have you seen what Octane/Brigade (not exactly same tech, but close) can do in realtime?”

Realtime Brigade path tracing demo.

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Yup, both of them take at least 1-2 seconds to respond to mouse movements. Could you do WebGL and blend into ray-traced? Have you seen what Octane/Brigade (not exactly same tech, but close) can do in realtime? this video (you probably have) Anyways, Brigade is coming to cloud as well on AWS GPU instances, so it would probably be easy for you to just use their solution integrated within your modeling tool then.

in “Pyro from Team Fortress 2 raytraced in your browser” · view on HN
Cites itfizixerAug 2014

“Brigade is an effort towards real-time path tracing”

Real-time path tracing effort in an interesting videos list.

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In case anyone has about 30-60 minutes and is interested to get a quick glimpse of how easy (I guess meaning free and accessible at the least) it has become to do such graphics: - Download and install Blender 2.71 ( link ). On linux (Ubuntu) I did not even have to install it; I just extracted the tarball and ran the blender binary. - Go through this two part ceramic mug tutorial (30-60 minutes): link ... link As someone who does not have graphics training, I was blown away when I did this. Apparently there is this thing called 'path tracing' based rendering, that takes care of accurate lighting, as long as you give the correct specification of geometry and materials. Some interesting videos: - Octane 2.0 renderer: link - Lightwave: link - Brigade 3.0: this video - Alex Roman, the third and the seventh: link Brigade is an effort towards real-time path tracing, and it's predicted that within 2-3 GPU generations, such graphics would be possible in games.

Cites ittpaksoyJan 2015

“There is the Brigade engine[1] that I know of.”

Brigade engine as a path tracing example.

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There is the Brigade engine[1] that I know of. It's as far as I know a one man project. I haven't heard of an update in a long time though. [1] this video

Cites itdrojfJan 2016

“Here's an example of path tracing in "realtime" (ok, it's not quite there yet) on the GPU.”

Example of near-realtime GPU path tracing.

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well you COULD use OpenCL to "control every pixel". Here's an example of path tracing in "realtime" (ok, it's not quite there yet) on the GPU. this video check out this blog too: link

in “Voxel Quest January 2016 Update” · view on HN
CriticalGolDDranksDec 2018

“This demo is 4 years old, but the noise still seems to be a problem”

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I wonder what convolutional neural networks bring to the table. Maybe you could use them to get rid of the noise, or then you could use ray tracing for the base image and train a CNN to "recolour" that image based on a noisy path traced one of the same scene. This demo is 4 years old, but the noise still seems to be a problem: this video If anybody's got more recent impressive demos to link, I'd like to see how things have been developing.

in “Path Tracing vs. Ray Tracing (2016)” · view on HN