A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.
Why Hacker News points people here: Cited as the classic example of arbitrary code execution inside a game, with later runs injecting Pong, Snake and Flappy Bird.
“it involves executing the contents of the controller registers as code, which requires frame-precise inputs”HN comment, 2021
“using programmed controllers to poke arbitrary code into memory and execute it”
Tool-assisted Super Mario World run injecting arbitrary code via controller inputs.
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Similar deal with super mario world, using programmed controllers to poke arbitrary code into memory and execute it. this video
Cites itBugeMay 2016
Earlier automated-input version of Super Mario World arbitrary code execution.
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He's pointing out that although this type of thing has already been done before by automated inputs (such as this video this video ), this is the first time a human has done it.
Cites it7373737373Jul 2017
“arbitrary code execution in Super Mario World”
Example of arbitrary code execution inside Super Mario World.
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One of the most brilliant applications of this concept is the Pokémon Yellow Total Control Hack: link Similarly, arbitrary code execution in Super Mario World: this video It's like transforming a chess game into Mikado just by playing it.
Cites itcrankylinuxuserFeb 2018
“The result is that the exploiter then proceeds to make 2 new games inside SMW: Pong and Snake.”
Exploit makes Super Mario World run Pong and Snake via controller inputs.
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this video Video is about exploiting Super Mario world, on SNES. The result is that the exploiter then proceeds to make 2 new games inside SMW: Pong and Snake. Those games don't exist inside SMW. They were uploaded using controller inputs. All it takes is 1 hack.
Cites itpoliticianApr 2019Full comment
That's wild because Super Mario Bros contains a built-in code editor (via arbitrary code execution easter eggs), and Nintendo is OK with that. this video
Cites itduskwuffMar 2021
“it involves executing the contents of the controller registers as code, which requires frame-precise inputs”
TAS-only arbitrary code execution exploit in Super Mario World.
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Somewhat disappointed. I was expecting them to use the well-known arbitrary code execution exploit in this game to load their own implementation of FizzBuzz, cf. this video The method used by Masterjun3 is TAS-only (it involves executing the contents of the controller registers as code, which requires frame-precise inputs), but there are some other methods which are more viable for a real-time attack.