A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
Why Hacker News points people here: HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.
Glitches corrupt memory using only normal Game Boy inputs.
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One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) this video
Cites itmlexMar 2013
“There's also a run where someone executes arbitrary code in Pokemon Yellow”
Arbitrary code execution in Pokemon Yellow.
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There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: link There's also a run where someone executes arbitrary code in Pokemon Yellow: this video
Cites itcomexDec 2013
“These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns”
Example of exploits used in tool-assisted speedruns.
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These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: this video (Pokemon Yellow) link (Super Mario World) link (EarthBound)
Cites itchilldreamDec 2013
“It's neat how many glitches people have found in these particular games.”
Pokemon Yellow arbitrary code hack for Pi day.
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It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): this video (Pi day celebration) link (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): link