A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Why Hacker News points people here: Held up as a favorite tech talk and a great hard-debugging story about patching a game binary.
“One of the best though, for me, has to be this one on fixing a Guitar Hero bug”HN comment, 2017
“One of the best though, for me, has to be this one on fixing a Guitar Hero bug”
Fixing a Guitar Hero bug without source code
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I put a bunch of the ones I enjoyed here: link One of the best though, for me, has to be this one on fixing a Guitar Hero bug: this video
Recommends0xC0ncordJan 2025
“covers a few similar techniques that were used to heavily obfuscate the game code that you might find interesting.”
Reverse-engineering techniques on heavily obfuscated game code
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This video[1] on reverse-engineering parts of Guitar Hero 3 covers a few similar techniques that were used to heavily obfuscate the game code that you might find interesting. [1] this video
Cites itTempest1981Nov 2018
“You reminded me of this”
Hard debugging story fixing a game bug without source
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You reminded me of this: "How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code" this video