Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Why Hacker News points people here: Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.
“each longer than half an hour (and both of them extremely interesting)”HN comment, 2017
“each longer than half an hour (and both of them extremely interesting)”
Long, extremely interesting video on walls, floors and ceilings
Full comment
That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: this video Part 2: link
Strongly recommendstehzSep 2018
“It's amazing how engrossing they are.”
Engrossing multi-part course on wall, ceiling and floor interactions
Full comment
See also his four part series (course, really) on wall, ceiling, and floor interactions: this videolinklinklink It's amazing how engrossing they are.
RecommendsrjeliMay 2017
“Pannenkoek just released a glorious 37 minute video on sm64 mechanics”
Long video on SM64 mechanics
Full comment
Pannenkoek just released a glorious 37 minute video on sm64 mechanics: this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: link