Talks to Watch

Walls, Floors, & Ceilings

386K views · May 28, 2017 · 37:23 · 3 HN recommenders · 3 mentions · discussed 2017–2018

Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

Why Hacker News points people here: Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

“each longer than half an hour (and both of them extremely interesting)”HN comment, 2017

What Hacker News said 3

Strongly recommendsdEnigmaOct 2017

“each longer than half an hour (and both of them extremely interesting)”

Long, extremely interesting video on walls, floors and ceilings

Full comment

That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: this video Part 2: link

in “A Comprehensive Super Mario Bros. Disassembly” · view on HN
Strongly recommendstehzSep 2018

“It's amazing how engrossing they are.”

Engrossing multi-part course on wall, ceiling and floor interactions

Full comment

See also his four part series (course, really) on wall, ceiling, and floor interactions: this video link link link It's amazing how engrossing they are.

in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record” · view on HN
RecommendsrjeliMay 2017

“Pannenkoek just released a glorious 37 minute video on sm64 mechanics”

Long video on SM64 mechanics

Full comment

Pannenkoek just released a glorious 37 minute video on sm64 mechanics: this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: link

in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]” · view on HN