Talks to Watch

Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)

4.3M views · Jan 21, 2015 · 9:01 · 2 HN recommenders · 5 mentions · discussed 2015–2022

SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.

Why Hacker News points people here: Cited as a landmark of speedrunning, where a trick once limited to tool-assisted runs was pulled off live on hardware.

“his brief videos give a really nice introduction to the topic that should be accessible to most people”HN comment, 2015

What Hacker News said 5

Strongly recommendspdkl95Jun 2015

“pulled off the impossible and did the credit warp on an actual SNES, live”

Live credits warp on real SNES with pixel-perfect setup

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I believe it's been posted before, but sethbling (of vanilla-minecraft-hacks fame) pulled off the impossible and did the credit warp on an actual SNES, live[1]. As this video very-nicely explains, this required incredible amounts of pixel-perfect accuracy. Lining up the line of koopa shells on exact x-offsets and very narrow heights mid jump (!) to write the landing-sled - using a controller, realtime - is utterly insane. As a side note sethbling's latest project is teaching[2] (using neuro-evolution) his machine learning bot to play SMW[2], SMB1[3], and Mario Kart (original)[4]. While he machine learning is simple by today's standards, his brief videos give a really nice introduction to the topic that should be accessible to most people. [1] this video [2] link [3] link [4] link

in “Hacking Super Mario World to Warp to the Credits [video]” · view on HN
Strongly recommendsqz3May 2018

“absolutely unbelievable.”

Frame-perfect glitch run warping to the credits

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There was a time where is discovered the speedrun and tas communities and binge-watched everything it has to offer. I was constantly amazed by what the players achieved, and I especially liked the ones where the gap between tas and human player closes. SethBling made an elaborate, frame-perfect glitch exploit run of Super Mario World where he warps from the first level to the end credits - absolutely unbelievable. this video

in “MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (2017)” · view on HN
Cites itduskwuffMay 2015

“it's not the first time a speedrunning trick has made its way from TAS into”

Example of a TAS trick later done live

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Oh, sure. Still, it's not the first time a speedrunning trick has made its way from TAS into "live" runs. For instance, the SMW credits skip: this video

in “Gamer beats both Mega Man X and Mega Man X2 using the same controller” · view on HN
Cites italexoseNov 2021

“I realized that speedrunning retro games is truly next-level these days.”

Example of next-level retro speedrunning

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Ever since I saw someone beat Super Mario World by reprogramming the game from within the game itself ( this video ), I realized that speedrunning retro games is truly next-level these days.

in “Writing a Fuzzer for NES Games” · view on HN
Cites itNobodyNadaOct 2022

“Super Mario World (RTA, 2015)”

Listed as a historically significant human-performed run

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Some highlights/historically significant examples of this: Super Mario World (TAS, 2014): link Super Mario Bros. 3 (TAS, 2014): link - The same run performed RTA (i.e. by a human using a real controller) at AGDQ 2015: link Super Mario World (RTA, 2015): this video Super Mario World "total control" (RTA, 2015): link Pokemon Yellow total control (TAS, 2017): link The Legend of Zelda: Ocarina of Time (RTA, 2019-ish?): link Ocarina of Time total control/"Triforce%" (TAS, 2022): link (explanation: link )

in “Beating Super Mario Bros 3 in 19 frames (2021)” · view on HN