Talks to Watch

Hauntology, Lost Futures and 80s Nostalgia

452K views · Jul 1, 2018 · 11:11 · 3 HN recommenders · 4 mentions · discussed 2019–2026

A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia. It uses the Fallout games and other media as examples of a retro-futurism that mourns futures that never arrived.

Why Hacker News points people here: Recommended as a clear introduction to hauntology and lost futures in discussions of Mark Fisher and cyberpunk.

“I think this guy does a great job of explaining it through the analogy of the Fallout videogame series”HN comment, 2022

What Hacker News said 4

RecommendsvvdcectMar 2019

“I found this really good video discussing Mark's idea by Cuck Philosophy”

Good discussion of Mark Fisher's lost futures idea

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Do checkout "Capitalist Realism: Is There No Alternative?", It's a concise book that talks about capitalism and its effects on culture and public thought. I haven't read lost futures yet but I found this really good video discussing Mark's idea by Cuck Philosophy called "Hauntology, Lost Futures and 80s Nostalgia" this video

in “The Lost Futures of Mark Fisher” · view on HN
RecommendsthevardanianAug 2020

“Here's a vid that talks about exactly what people here are trying to analyze.”

Explains hauntology and retro-futurism

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One word: Hauntology. Jacques Derrida coined the neologism to describe narratives of the future. Hauntology is the idea that the present is "haunted" by lost futures, and refers to the return of elements of the past that "haunts" the present as a ghost. So imagined futures, instead of exploring new futures, itself becomes a form which is haunted by the exploration of past ideas of the future. This is the whole idea of retro-futurism that we often see these days. Here's a vid that talks about exactly what people here are trying to analyze. this video

in “Is Cyberpunk Dead? A Conversation with Bruce Bethke” · view on HN
RecommendsfutureproofdMar 2022

“I think this guy does a great job of explaining it through the analogy of the Fallout videogame series”

Explains hauntology and lost futures through the Fallout analogy

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It's good to see the occasional Mark Fisher thread here. On the topic of Hauntology and lost futures, I think this guy does a great job of explaining it through the analogy of the Fallout videogame series: this video Analogies through pop-culture is something Mark Fisher also did very well to get his point across, and appeal to a broader audience.

in “Mark Fisher’s “K-punk” and the futures that have never arrived (2018)” · view on HN
Cites it_wire_Apr 2026
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Hypernormalisation - A. Curtis (2h46m) link //[a story of how] governments, financiers and technological utopians gave up on trying to shape the complex real world and instead established a simpler fake world for the benefit of multi-national corporations that is kept stable by neoliberal governments. The film was released on 16 October 2016// Curtis' signature style is to propose a thesis and develop it entirely via BBC News video archive segments arranged as an impressionistic, editorial montage. The news segments are bound together by V.O. (or text) narrative, and punctuated by a soundtrack of esoteric pop music to impose a personal perspective and stimulate a gestalt critique. Curtis' impressionistic style follows an approach popularized by H. Marshall McLuhan that McLuhan termed "probes" and gestalt, which combines the classically Greek intellectual features of the trivium with the tactile sensitivities of an artist to find a whole out of parts. The probe approach allows an interlocutor to transcend rational (Aristotelian) thought without abdicating the powerful tools of the trivium: grammar, logic, and rhetoric. The intellectual gesture utilized is Hegelian "aufheben": the transcendence of contradictions (thesis vs. antithesis) through a lifting-up into a higher order that accounts for the conflict and places the antagonistic precepts into a position of reconciliation (synthesis). Gestalt is the human capacity to perform aufheben over the entire range of our sensorium

in “What Is Hypernormalization?” · view on HN