Talks to Watch

Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality

40K views · Nov 29, 2012 · 8:59 · 2 HN recommenders · 5 mentions · discussed 2016–2020

Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.

Why Hacker News points people here: HN commenters recall it as a mind-blowing early 3D game that showed what the Archimedes hardware could do.

“It's an awesome 3D game from 1987 (with truly awful sound).”HN comment, 2020

What Hacker News said 5

RecommendstudorwDec 2019

“this game was mind blowing!”

Gameplay of Zarch, a groundbreaking 3D game on the Archimedes

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Got to add Zarch to the list, we had one in the 'computer lab' surrounded by BBC micro's, I only touched on a little of it's potential, but this game was mind blowing! this video

in “The Ultimate Acorn Archimedes talk [video]” · view on HN
Recommendsonion2kNov 2020

“It's an awesome 3D game from 1987 (with truly awful sound).”

1987 3D game on RISC hardware, years ahead of its time

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Check out Zarch on the Acorn Archimedes. this video It's an awesome 3D game from 1987 (with truly awful sound). That was made 6 years before Second Reality, on a RISC-based computer. It's incredible.

in “Voyager 2 is back online after eight months of radio silence” · view on HN
Cites itrobotresearcherJul 2016

“It was amazing to see Zarch [1] in 1987”

Zarch 3D gameplay on the Archimedes in 1987.

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The Archimedes' performance was astonishing at the time. It was amazing to see Zarch [1] in 1987, when games were mainly sprites [2] (with important exceptions like Elite). [1] this video [2] link

Cites itmnemOct 2016

“you could have you mind blown with Zarch”

Zarch mind-blowing 3D on Acorn Archimedes.

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One of the benefits of growing up in the UK around that time (late 80's) is that there was a chance your school had an Acorn Archimedes or two and you could have you mind blown with Zarch: this video

in “The dawn of 3D games (2007)” · view on HN
Cites itabainbridgeJul 2020

“the frame rate, poly count and screen size in Zarch on the Archemedes was higher than Starglider II on the Amiga”

Shows Zarch's 3D frame rate and polygon count on Archimedes

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> they weren't particularly fast I remember them being amazingly fast. I was comparing them to Amigas in 1987 though. The Motorola 68000 in the Amiga 500 was less than 1.0 dhrystone MIPS, while the Archemedes A3000 was about 4.0. For reference, the machines cost about £499 and £599 respectively in 1987. As a result the frame rate, poly count and screen size in Zarch on the Archemedes was higher than Starglider II on the Amiga :-). Look this video , link

in “Exciting Days for ARM Processors” · view on HN