Talks to Watch

Marble Marcher - A Fractal Physics Game

1.7M views · Dec 31, 2018 · 3:58 · 2 HN recommenders · 3 mentions · discussed 2020–2024

A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.

Why Hacker News points people here: HN recommends it as a striking example of rendering with distance-estimated fractals and non-standard graphics approaches.

“He has a YouTube channel as well”HN comment, 2022

What Hacker News said 3

RecommendsgitgudMay 2020

“amazing how much detail can be rendered using fractals”

Fractal physics game with impressive detail.

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This is incredible! If you like this you might also like [1] Marble Marcher , amazing how much detail can be rendered using fractals [1] this video (Video)

in “Show HN: Fractal garden – realtime 3D fractal explorer in the browser” · view on HN
RecommendsCyborgCabbageOct 2022

“you may like Marble Marcher made by Code Parade, it's a game that uses a similar approach to rendering”

Game using a similar rendering approach.

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He has a YouTube channel as well: link Also you may like Marble Marcher made by Code Parade, it's a game that uses a similar approach to rendering: this video

in “Ask HN: What piece of code/codebase blew your mind when you saw it?” · view on HN
Cites itFrostKiwiNov 2024

“non-standard rendering approaches are very much a thing [1]”

Example of non-standard rendering approaches.

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True, this is something I struggled with writing and ended up with just a small note commenting that this is not widely applicable. Will clarify more in coming posts. It's all incredibly context specific. The reason for this order, is that you can very much can use all these approaches (SSAA, FXAA, MSAA etc.) for rendering simpler shapes and HUDs. So going through them, where these approaches break down and when it does make sense to go the extra mile with SDFs. Still, non-standard rendering approaches are very much a thing [1] and I could see setups like [2] be used in scientific particle visualizations. [1] this video [2] link

in “AAA – Analytical Anti-Aliasing” · view on HN