Talks to Watch

Games, Schools, and Worlds Designed for Violence

3.1M views · Oct 1, 2019 · 16:38 · 3 HN recommenders · 3 mentions · discussed 2021–2024

Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.

Why Hacker News points people here: HN recommends it as an informed look at architecture in games and at how school design relates to shooter maps and Columbine.

“Jacob Geller did a really interesting video essay”HN comment, 2024

What Hacker News said 3

RecommendsdharmabMay 2021

“For a more informed analysis of architecture in games, Jacob Geller has done several video essays on the topic”

More informed analysis of architecture in games

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For a more informed analysis of architecture in games, Jacob Geller has done several video essays on the topic: The Shape of Infinity link Games, Schools, and Worlds designed for Violence this video Control, Anatomy, and the Legacy of the Haunted House link Gaming's Harshest Architecture link The Architecture of Fumito Ueda link

in “Building virtual worlds: video games and autobiographical architecture” · view on HN
RecommendsunderliptonMay 2024

“Jacob Geller has an excellent video essay”

How Columbine may have influenced school design

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Jacob Geller has an excellent video essay about how incidents like Columbine might have contributed to this trend (if only post-90s, obviously). this video

RecommendsJRandomHacker42Oct 2024

“Jacob Geller did a really interesting video essay”

Parallels between school architecture and shooter maps

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Jacob Geller did a really interesting video essay [1] about the parallels that can be drawn between modern school architecture and maps from shooter games - on top of whatever other context or functionality they provide, they are fundamentally spaces that are designed around the question "what happens if violence occurs here?" [1] this video