Talks to Watch

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views · Jan 28, 2020 · 23:24 · 4 HN recommenders · 6 mentions · discussed 2020–2024

Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.

Why Hacker News points people here: HN commenters point to it as the first-person story of how Myst grew out of HyperCard and fit on CD-ROM, especially in threads about HyperCard and retro game constraints.

“is actually more fascinating and entertaining in my opinion.”HN comment, 2020

What Hacker News said 6

Strongly recommendsnodesocketMar 2020

“is actually more fascinating and entertaining in my opinion.”

Fascinating, entertaining account of Myst on CD-ROM

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Related, the video How Myst Almost Couldn't Run on CD-ROM[1] is actually more fascinating and entertaining in my opinion. [1] this video

in “How Prince of Persia Defeated Apple II's Memory Limitations [video]” · view on HN
Recommendsanonsivalley652Feb 2020

“There's a documentary about it”

Documentary on how Myst was ported from HyperCard

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The game Myst was originally written in HC, and a game engine (Mohawk) had to be written for Windows to provide similar functionality in order to port it. There's a documentary about it: this video Definitely one of the rare indie game success stories. They really poured themselves into making it as awesome and expansive as technology would allow. IIRC, they're still writing games for fun.

in “HyperCard: What Could Have Been (2002)” · view on HN
RecommendsclusmoreJan 2023

“Rand Miller has a great video with Ars Technica”

Rand Miller tells the Myst story himself

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If you want to hear more about this from the man himself, Rand Miller has a great video with Ars Technica: this video And extended edition: link

in “When Douglas Adams wrote about Hypercard” · view on HN
RecommendsrideontimeJul 2023

“as Rand Miller discusses in this excellent Ars Technica piece”

Rand Miller on why CD-ROM was no no-brainer for Myst

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CD-ROM didn't make Myst a no-brainer, as Rand Miller discusses in this excellent Ars Technica piece: this video More info in the extended cut starting at this timestamp: link

in “Demoscene accepted as UNESCO cultural heritage in The Netherlands” · view on HN
Cites itgdubsApr 2020

Cited for Myst originally being made with HyperCard

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I love the artistry and creativity around the HyperCard community. Years ago I stumbled on this (wonderfully dorky) episode of Computer Chronicles, that focuses on HyperCard: link I love how the used-car salesman created his own application to help potential buyers find the right car. This was truly the “bicycle of the mind” era for computing; the user base was fairly self-selected, and people wanted to take full advantage of this new tool. [1]. The range of HyperCard was pretty amazing — famously, Myst was originally created with it: this video 1: link

in “Beyond Cyberpunk: A Do-It-Yourself Guide to the Future (1991)” · view on HN
Cites itgwabJun 2024

Source for Rand Miller crediting Lunar Lander

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One of the creators of Myst (Rand Miller) credited the original game with being why he got into game development in the first place [1] Myst inspired many people to go into computer science and game development as well, so it's interesting to see how much of a snowball effect this Lunar Lander game had [1] this video

in “I found a 55 year old bug in the first Lunar Lander game” · view on HN