Talks to Watch

Oculus Connect 2: Live Coding Session with John Carmack

141K views · Nov 4, 2015 · 1:05:22 · 3 HN recommenders · 12 mentions · discussed 2016–2023

John Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.

Why Hacker News points people here: Cited for watching Carmack code fluently and for the fast iteration cycle of Racket-based VR scripting.

“it was fantastic because, first, you were showing to your audience how to work with Racket”HN comment, 2017

What Hacker News said 12

Strongly recommendsperaAug 2017

“it was fantastic because, first, you were showing to your audience how to work with Racket”

Fantastic casual live coding of a demo from zero in Racket.

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Actually I really like the format of your presentations: just yesterday I watched your live coding session with vrscript ( this video ) and it was fantastic because, first, you were showing to your audience how to work with Racket (and some of the features in DrRacket), and second, you build from zero a demo in a very casual, easy going way. I honestly don't think that a standard slide-based presentation would have been better in any way...

in “John Carmack on Functional Programming (2013) [video]” · view on HN
RecommendskhrmMay 2016

“Checkout the VR script by John Carmack”

Carmack's VR scripting in Racket.

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Checkout the VR script by John Carmack this video It's on racket (scheme dialect). There are no language which can make you more efficient. But some languages open your mind. Just read SICP and find out what makes language EPIC. Many big projects are in Php. But surely no one would claim that it makes php "the EPIC" or even great.

in “Whoever does not understand Lisp is doomed to reinvent it (2007)” · view on HN
RecommendsstaunchMay 2019

“Having such a fast iteration cycle is very compelling.”

Live coding demo with fast iteration cycle for VR scripting.

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He also did a live coding demo showing off this VR scripting concept. Having such a fast iteration cycle is very compelling. Hopefully at least some Javascript version of this will exist, even though this seems like a perfect application for a Lisp. this video I wish he did live coding. Jonathan Blow's Twitch channel (naysayer88) is very compelling. Carmack's would be as well.

in “Racket: John Carmack’s VRScript Samples (2015)” · view on HN
Cites itjknoepflerNov 2017

“Watching John Carmack push Scheme for the Oculus Rift 2”

Carmack pushing Scheme for Oculus.

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> On a more general note, I am still waiting for the world to fall for lisp in general. Gah, aren't we all? Watching John Carmack push Scheme for the Oculus Rift 2 [ this video ] made me feel like something was right in the universe.

in “Ask HN: What tech were you convinced would take the world by storm but didn't?” · view on HN
Cites ittoshMay 2019

“live coding session from Oculus Connect 2 (in 2015)”

Related live coding session from Oculus Connect 2.

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related: live coding session from Oculus Connect 2 (in 2015): this video previous discussions on the live coding session: link (2016) link (2015)

in “Racket: John Carmack’s VRScript Samples (2015)” · view on HN
Cites itjambuttersMay 2019

“John wanted racket to be the main scripting language for vr apps”

Carmack wanted Racket as the main VR scripting language.

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John wanted racket to be the main scripting language for vr apps that are lightweight and don't need a lot of horsepower. this video

in “Racket: John Carmack’s VRScript Samples (2015)” · view on HN
Cites itminikomiJan 2020

“Sounds like you're remembering John Carmack developing VR using racket”

Carmack developing VR using Racket.

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Sounds like you're remembering John Carmack developing VR using racket: this video edit: Also check Arcadia for Clojure: link And developing flappy bird in clojurescript (canonical figwheel example): link

in “Ask HN: What change in your programming technique has been most transformative?” · view on HN
Cites itjierenchenMay 2020

“John Carmack did some work when he was at Oculus on something like this for VR”

Carmack's work on programmable representation for VR.

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This is exceptionally cool. Thanks for sharing and building! When I'm using Sketch or Movie Maker or Logic or some other GUI-based >>x<< editing tool, the thing that keeps going through my head is: "Dammit I wish I had the abstraction tools that I have as a programmer. It would literally make this task 100x faster." To me Ronin is some strong validation that all these editing tools would be much improved by a human-readable and programmable intermediate representation of what you're doing with the GUI. The GUI is just an editor for modifying this representation. John Carmack did some work when he was at Oculus on something like this for VR: - this video These ideas are all in their infancy, but really excited to see people starting to make moves in this field. Thanks again!

in “Ronin – A Lisp-based image processing tool” · view on HN
Cites itflocialSep 2020

“Watching Carmack live coding, he types with conviction and gets things done”

Carmack live coding fluently.

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I suspect the majority of programmers who say this have internalized the core api features they depend on (function calls, syntax, common algorithms, etc.) that make them super productive. Whereas average programmers and below need all the help they can get from their editor to tame the wild goose chase of looking up common functions, scouring StackOverflow, and even looking for random snippets on long abandoned blogs, etc. In other words his mastery greatly reduces his dependence on IDE/editor features so this makes perfect sense. Watching Carmack live coding, he types with conviction and gets things done: this video Sitting down with OpenBSD during a cabin retreat: link

in “Carmack on not being a power editor user” · view on HN
Cites itnickjjJun 2021

“another one from a year later where he's live coding in a VR environment”

Carmack live coding in a VR environment.

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> What was Carmack's development focus during Oculus? I'm not sure exactly but there's a bunch of keynotes from Carmack around Oculus Connect on YouTube. Here's one from 2014: link , and another one from a year later where he's live coding in a VR environment this video . You'll find a bunch more if you search too. I remember skimming through them years ago not because I'm into VR development but I've been a life long fan of Carmack's work and like listening to him talk about things.

in “Note that I wouldn’t pass the listed minimum requirements” · view on HN
Cites itjambuttersJul 2021

Racket was to be the main VR scripting language.

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the biggest adoption it would have gotten is that it was going to be used the main language of vrscripting this video but it seems like john couldnt push it everyone into it

Cites itplacesaltJun 2023

“There's a live coding talk by John Carmack where he uses Racket for making small programs for the Oculus”

Carmack using Racket for small Oculus programs.

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There's a live coding talk by John Carmack where he uses Racket for making small programs for the Oculus: this video He seemed happy enough with the language.