RiftSketch demo that inspired the commenter's WebVR work.
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Part 2: That was right about when Google Cardboard hit. That was 2014? I saw it during a Google I/O livestream and just so happened to have a few lenses left over from some still-photography experiments involving lasers and... never mind, another thing that went nowhere, I just had some lenses around. I quit watching the Google I/O stream and immediately hacked together a new cardboard box viewer with the lenses. Saw Versailles, which I have never been to, but I have been to Linderhof Palace in Bavaria, which is modelled after Versailles. Saw the Galapagos, where my wife and I had just spent our honeymoon about a year or so before. I immediately saw the experience was closer on the spectrum to really being somewhere than it was to seeing it on TV. So I'm sitting there, this cardboard box in my hand, this powerful smartphone in my hand, thinking to myself "I have to do this, I have to make these things". But all I knew was C# and JavaScript. Unity was garbage at the time. It's still garbage, but also back then. I had tried my hand at native app development and just didn't have the patience for Xcode or Android Studio. So I started hacking with Three.js and JavaScript. I ended up making the first JavaScript API for VR, releasing the first version about a month before the first announcements of WebVR. Then I saw RiftSketch ( this video ). It blew my mind. Started chatting with people. Brian Pieris talked about wishing he could get syntax highlighting into the app, and complained ab