Talks to Watch

SmoothLifeL

312K views · Oct 9, 2012 · 3:37 · 4 HN recommenders · 10 mentions · discussed 2012–2022

Tim Hutton's demonstration of SmoothLifeL, a continuous version of Conway's Game of Life using floating point values. It shows gliders traveling in any direction, rotating pairs, and elastic cord-like structures, with config details to run it yourself.

Why Hacker News points people here: HN points to it whenever Game of Life or cellular automata come up, as the best visual example of a mesmerizing continuous-domain alternative.

“Must see evolution of GOL”HN comment, 2020

What Hacker News said 10

Strongly recommendssandworm101Apr 2020

“Must see evolution of GOL”

SmoothLife, continuous Game of Life with floating point values

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Must see evolution of GOL: "SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers." this video link

in “Game of Life, Simulated in the Game of Life (2012) [video]” · view on HN
RecommendsTazeTSchnitzelMay 2014

“I find SmoothLife more interesting”

SmoothLife as a more interesting take on Game of Life

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24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting: this video

in “Show HN: HTML5 Game of Life in 24-bit RGB” · view on HN
RecommendskjeetgillJun 2018

“Check out the video[0]”

Mesmerizing continuous-domain version of Game of Life

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If you're mesmerized by the "Game of Life" like I am your going to enjoy the Continuously Domain versions like smooth life. Check out the video[0], and an implementation in python[1] on HN. [0]: this video [1]: link

in “Show HN: Yagol, a Game of Life sandbox built with React.js” · view on HN
RecommendsyesenadamJan 2022

“best video of SmoothLife”

Best video of SmoothLife

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Toffoli[0] & Margolus’[1] Cellular Automata Machines (1987) is the CA bible, I guess. Andrew Adamatsky edited the encyclopedic Cellular Automata (2018). Ed Fredkin's[2] stuff on reversible CA is fascinating. Gerard Vichniac[3] wrote some great papers in the 80s, e.g. Simulating Physics with Cellular Automata (1984). Kenichi Morita[4] papers. Rudy Rucker[5] has written a lot of stuff on 1 and 2D CA, and worked as a CA programmer. Etc. There are a lot of papers. The very common finite element method of solving differential equations and PDEs is basically the same thing as CA - see e.g. Anderson's Computational Fluid Dynamics . Attractors and approximations for lattice dynamical systems by Shengfan Zhou, 2002. 1954's Studies of Nonlinear Problems by Fermi, Ulam, Pasta, featuring a 1D CA. link Noether's theorem comes up frequently - that every symmetry of the system corresponds to a conservation law.[6] Smooth Life is Stephan Rafler's very cool version of CGOL with every discrete aspect turned into a continuous one.[7] [0] link [1] link link [2] link [3] link [4] link [5] link [6] link [7] best video of SmoothLife this video link This slideshow by Rafler contains the best, most complete explanation of it I've found: link Shadertoy version link

in “29-year-old Conway conjecture settled” · view on HN
Cites ittim_huttonOct 2012

“Technical details on the YouTube page”

SmoothLife video with technical details and source code

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Original post: link Technical details on the YouTube page: this video (Two lots of source code available: Stephan's and mine) Other discussions about this: Reddit: link Metafilter: link

in “Conway's Game of Life, using floating point values instead of integers” · view on HN
Cites ithughlomasOct 2012

“do not seem to replicate the output of the video”

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Good job. Any idea why using the parameters specified in the video description of this video do not seem to replicate the output of the video? link I tried the same parameters in the version downloadable at link and it did not seem to produce similar output to the video either.

in “Conway's Game of Life, using floating point values instead of integers” · view on HN
Cites itcmaMay 2018

“which uses turing style reaction-diffusion equations”

Smooth life using Turing-style reaction-diffusion equations

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If you are familiar with Conway's game of life, there is also "smooth life" which uses turing style reaction-diffusion equations: this video

in “Alan Turing’s chemistry hypothesis turned into a desalination filter” · view on HN
Cites itwolfium3May 2021

“For those interested, there are also”

Example of continuous cellular automata

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(not directly related to the article) The cellular automata in the article is a discrete one. For those interested, there are also "continuous" automata this video .

in “Self-Reproducing Cellular Automata” · view on HN
Cites itbioplasticJun 2021

“Reminds me of SmoothLife.”

Video of SmoothLifeL generalizing Game of Life to continuous domain

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Reminds me of SmoothLife. Generalization of Conway's "Game of Life" to a continuous domain - SmoothLife (Stephan Rafler) link Video of SmoothLifeL: this video

in “ALiEn – a GPU-accelerated artificial life simulation program” · view on HN
Cites itmuth02446Mar 2022

“Tim Hutton's video”

Tim Hutton's SmoothLife video

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Also: link featuring the seminal paper by Stephan Rafler and Tim Hutton's video this video link featuring a more recent variant

in “Lenia – Mathematical Life Forms (2018) [video]” · view on HN