Talks to Watch

"The Clean Code Talks -- Inheritance, Polymorphism, & Testing"

438K views · Dec 5, 2008 · 38:25 · 3 HN recommenders · 6 mentions · discussed 2009–2023

Misko Hevery's Clean Code Talk shows how to use object-oriented techniques such as polymorphism to remove repeated if and switch statements. The result is code that is easier to test, understand and maintain.

Why Hacker News points people here: HN commenters recommend it as a thorough treatment of replacing conditionals with polymorphism and why flags and deep ifs can be code smells.

“This talk gives a great overview of why boolean flags (rather, if-statements) can be a code smell”HN comment, 2022

What Hacker News said 6

RecommendsderwikiSep 2009

“which is more comprehensive than the posted article.”

More comprehensive treatment of replacing conditionals with polymorphism.

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Google posted a tech talk about this a while ago: this video which is more comprehensive than the posted article.

in “Using Polymorphism instead of conditionals when programming” · view on HN
RecommendsVBprogrammerJun 2010

“I believe the google clean code talks gives a far better arguement than I ever could.”

Better argument for OO principles than the blog.

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I completely disagree with the example given in this blog. I don't have time to give a full explaination but I believe the google clean code talks gives a far better arguement than I ever could. On the general principle I agree that overengineering is to be avoided, but I actually think the example shows a clear disregard for Object Orientated principles. this video

RecommendsMr_PMay 2022

“This talk gives a great overview of why boolean flags (rather, if-statements) can be a code smell”

Why boolean flags and deep if-statements are a code smell.

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It's not so much the existence of the flag, itself, but rather using an if-statement at the deepest-level of the call stack to conditionally modify behavior. This talk gives a great overview of why boolean flags (rather, if-statements) can be a code smell: this video OP's blogpost advocates for data-oriented design (e.g. Entity Component Systems) as a mechanism for avoiding this, whereas the talk I've linked advocates for OOP. Both mechanisms are equally valid (imho) and are inline with widely-adopted industry practices for software architecture.

in “Flags Are a Code Smell (2014)” · view on HN
Cites itwcoenenFeb 2013

“This google tech talk is basically about the same thing, eliminating conditionals with polymorphism”

Talk on eliminating conditionals with polymorphism.

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This google tech talk is basically about the same thing, eliminating conditionals with polymorphism: this video

in “How A Pull Request Rocked My World” · view on HN
Cites itefraimJun 2016

“Misko Hevery did a Google Tech Talk about this some years ago”

Misko Hevery talk using a similar example.

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Misko Hevery did a Google Tech Talk about this some years ago, he also use a very similar example with switching on the birds. this video

in “Anti-if: The Missing Patterns” · view on HN
Cites ittacitusarcNov 2023

“It was old 15 years ago.”

Making decisions early via polymorphism is an old idea.

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I think this is actually a great example of why `if` should be "pushed up." The objective of the code is to perform an particular operation on the walrus, given a condition. The is actually ifs being instead of polymorphism and a type system. Why does the walrus have these two functions, which must be called in different scenarios? Why not have a single function, and two types, and the correct type is passed in? Even given the current structure, we could accomplish this: // There are better ways to accomplish this, depending on the language func frobnicate(walrus) { return walrus.frobnicate(); } func transmogrify(walrus) { return walrus.transmogrify(); } // Somewhere high in the code if condition { processing_function = frobnicate } else { processing_function = transmogrify } // Somewhere else in the code for walrus in walruses { processing_function() } If the decisions are made as early as possible, they do not need to be littered throughout the code. The guts of the code can run without branches, performing the same operations every time, the output only modified through the construction graph. Of course, this is not a new idea: this video It was old 15 years ago.