Talks to Watch

Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012

340K views · Apr 10, 2012 · 3:05 · 2 HN recommenders · 6 mentions · discussed 2012–2024

Hartverdrahtet by Akronyme Analogiker, the winning PC 4k intro at Revision 2012. It is a realtime demo with music and fractal visuals in 4096 bytes.

Why Hacker News points people here: Cited as a showcase of what fits in 4k, in discussions of code size limits and the demoscene.

“So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals.”HN comment, 2024

What Hacker News said 6

Strongly recommends12_throw_awayJan 2024

“So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals.”

Favorite 4k demo, a cool use of fractals.

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So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals. [1] this video

in “We made an animated movie in 8kB” · view on HN
RecommendsxalApr 2013

“The most recent 4ks are nothing short of stunning”

Stunning recent 4k demoscene productions.

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Sadly, I don't have any of my own work anymore, although I'm sure I could write out a few procedural texture generators from top of my head. Luckily, the demo scene has collectively decided to go back and open source much of it's best work recently: link The most recent 4ks are nothing short of stunning: this video

in “Hello from a libc-free world” · view on HN
Cites itsp332May 2012

“It was uploaded in 2048x1526 resolution”

A 4k intro demo, uploaded in high resolution.

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This one? this video It was uploaded in 2048x1526 resolution, so anything less than that will be downsampled by Youtube.

in “Infinite complexity in 4096 bytes” · view on HN
Cites ituserbinatorMay 2016

“realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category”

Example of realtime fractal rendering in a 4k demo.

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I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples: this video link link

in “Rendering a Buddhabrot at 4K and Other Bad Ideas” · view on HN
Cites ittitzerFeb 2017

“Have you seen 4k demo contests, btw?”

Shows what fits in 4k, countering claims about megabyte pages.

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I understand your argument, but even then I don't think it's quite right; there is lots of room to improve on the size of a webpage vs its rendered pixels on the screen, even with the fancy fonts and gradients and animations. I still don't believe it's really megabytes. Have you seen 4k demo contests, btw? this video

in “From Philosophy to Program Size (2003)” · view on HN
Cites itBayartFeb 2022

“Blockchain constraints are eerily reminiscent of the demoscene”

Demoscene as parallel to blockchain size constraints.

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Related to that, people have started using old procedural generation tricks to store "large" amounts of data on-chain. For example, as far as I understand it, Aavegotchi [1] stores base layer SVGs, metadata and functions to use these and render the actual end-product at view-time. Blockchain constraints are eerily reminiscent of the demoscene [2][3][4] (just using the opportunity to share stuff I like, don't mind it). [1]: link [2]: link [3]: link [4]: this video

in “MadMax: Analyzing the Out-of-Gas World of Smart Contracts (2020)” · view on HN