“So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals.”
Favorite 4k demo, a cool use of fractals.
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So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals. [1] this video
RecommendsxalApr 2013
“The most recent 4ks are nothing short of stunning”
Stunning recent 4k demoscene productions.
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Sadly, I don't have any of my own work anymore, although I'm sure I could write out a few procedural texture generators from top of my head. Luckily, the demo scene has collectively decided to go back and open source much of it's best work recently: link The most recent 4ks are nothing short of stunning: this video
Cites itsp332May 2012
“It was uploaded in 2048x1526 resolution”
A 4k intro demo, uploaded in high resolution.
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This one? this video It was uploaded in 2048x1526 resolution, so anything less than that will be downsampled by Youtube.
Cites ituserbinatorMay 2016
“realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category”
Example of realtime fractal rendering in a 4k demo.
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I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples: this videolinklink
Cites ittitzerFeb 2017
“Have you seen 4k demo contests, btw?”
Shows what fits in 4k, countering claims about megabyte pages.
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I understand your argument, but even then I don't think it's quite right; there is lots of room to improve on the size of a webpage vs its rendered pixels on the screen, even with the fancy fonts and gradients and animations. I still don't believe it's really megabytes. Have you seen 4k demo contests, btw? this video
Cites itBayartFeb 2022
“Blockchain constraints are eerily reminiscent of the demoscene”
Demoscene as parallel to blockchain size constraints.
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Related to that, people have started using old procedural generation tricks to store "large" amounts of data on-chain. For example, as far as I understand it, Aavegotchi [1] stores base layer SVGs, metadata and functions to use these and render the actual end-product at view-time. Blockchain constraints are eerily reminiscent of the demoscene [2][3][4] (just using the opportunity to share stuff I like, don't mind it). [1]: link [2]: link [3]: link [4]: this video