“Notice that the mouse is only used to select units, issue commands on specific targets, and ocasionally scroll the map.”
Keyboard-heavy play with the mouse used sparingly.
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> Anyone who says this, has never played StarCraft. Ha, I actually loved StarCraft back in the day, and RTS (or what's left of it) is still one of my favorite genres today. > In practice, some things a much faster with the mouse. You see something, and immediately you can move your cursor there. I get that, and while it may apply for gaming, that's not always the case for editing text or programming. For one, the keyboard is the primary input device you rely on while editing text. Switching away from it to use the mouse (or touchpad, Trackpoint, etc.) requires conscious effort. Whereas in gaming, particularly with RTS games, your hand is on the mouse most of the time, so there's no context switching. Yet even RTS games rely heavily on keyboard shortcuts. In competitive gaming, skill is measured by APM (Actions Per Minute), and using both keyboard and mouse efficiently is a critical part of that. I would say that the keyboard is even more important than the mouse, though. Take a look at this video[1]. Notice that the mouse is only used to select units, issue commands on specific targets, and ocasionally scroll the map. The keyboard instead is used constantly, and even exclusively for short periods of time. Obviously, text editing and programming proficiency is not measured in APM. We spend much more time thinking about the content than how we input and manipulate it. But if we can remove any friction between using our tools and our output, then this is worth pursuing since thi